Gamifying Libraries and Learning

Date(s) - 05/07/2014
12:00 pm - 1:00 pm



Gamification “involves applying game design thinking to non-game applications to make them more fun and engaging” (http://gamification.org). In this presentation learn how libraries are using gamification to enhance their existing library systems, discover innovative gaming projects (e.g., LibraryGame, Game of Books etc.) and explore other more traditional ways to provide your library users with an exciting and fun time at their library. Chad will also discuss the gamification of library instruction using the popular engagement platform, Captain UP, to engage students with learning library research strategies.

Can’t attend the live event?  Register over here for access to the recording, made available within 7 days of the live webinar.

Biography ~ Chad Mairn
Chad Mairn is a librarian, teacher, author and ‘technophile’ who frequently shares his enthusiasm for ‘all-things technology’ as a speaker at library and technology conferences. He is an Information Services Librarian and adjunct professor at St. Petersburg College in Florida and is also the Chief Technology Officer at Novare Library Services, a company he co-founded, and whose goal is “to create custom underlying tools to help libraries interact with users, stay true to their goals and to thrive in the 21st century.


Registration is closed for this event.