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Augmented reality can be an engaging way for students and patrons to interact with the library. From orientations to learn about different library services to scavenger hunts to play a game, there are many uses for augmented reality in the library. At Texas A&M we use GAMAR, which can be accessed from any mobile device. In this presentation we will discuss augmented reality, our experience with using GAMAR in an instructional environment, other potential uses for GAMAR, and some of the pros and cons of an augmented reality activity.

Presenter: Alex Mitchell

Alex Mitchell is a First Year Experience Librarian at Texas A&M University. She teaches information literacy sessions for first year english composition and literature students and our first year experience courses for first time college students. Alex occasionally teaches a section of the English Rhetoric and Composition course and also teaches a section of the first year experience course with a library focus. She has worked for the A&M system since 2015 at both the Galveston and College Station campuses. She holds a BA in History with an education focus from the University of Texas at Austin and a MS in Library Science from the University of North Carolina at Chapel Hill.

In partnership with TBLC,  webinars originally presented to their membership can now be found and accessed through Florida Library Webinars.

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