According to a Statista study from 2018, 85% of all Internet users watched online video content on at least one device. It would be safe to assume that this percentage is even higher today since many people are spending more time at home due to the COVID-19 virus. Live streaming, which is broadcasted online video to one or more participants that typically integrates real-time chat and other features, is gaining in popularity, too. Live streaming can be produced by people with varied experiences and using a variety of technologies, ranging from something as simple as a smartphone to a more sophisticated setup using HD cameras, mixing consoles, and encoding software. Although the COVID-19 pandemic forced libraries and other institutions to cancel or postpone events, society has seen an increase in programming thanks to widespread and popular multimedia streaming technologies. Tools like Facebook Live, YouTube Live, Twitch and more are allowing people to continue to work creatively through challenging times and remain a vital component to their communities. In this webinar,

· Discover what hardware and software is required to start live streaming,
· Learn how to use Facebook Live, YouTube Live, Twitch, and other tools to their full potential,
· Understand best practices and tips for producing effective live streams, and
· Highlight libraries and other institutions doing amazing work in this space.


Original broadcast May 1, 2020

Biography ~ Chad Mairn
Chad Mairn is an Information Services Librarian, Assistant Professor, and manages the Innovation Lab at St. Petersburg College. While an undergraduate studying Humanities at the University of South Florida (USF), Chad was awarded a Library of Congress Fellowship archiving Leonard Bernstein’s personal papers. During his Library and Information Science (LIS) graduate work, also at USF, Chad became a technology liaison between the Bill Gates Learning Foundation and Florida public libraries. In 2016, Chad received a League of Innovation Excellence Award in Teaching and Learning for Innovation in the Use of Technology.